MAIN EXPERIENCES
Game Director (since September 2016)
- A Plague Tale: Innocence (XBox One, Xbox Series, PS4, PS5 & PC)
- A Plague Tale: Requiem (Xbox Series, PS5 & PC)
Lead Game Designer (4 years)
Supervising & managing a team of 8 game designers on several projects.
- Monopoly family fun pack (XBox One & PS4)
- Fragments (Hololens)
- ReCore (Xbox One & PC)
Lead Level Designer (one and half year)
Leading a team of 5 level designers on all levels on the action game: Kinect Rush : A Disney Pixar adventure
- Defining golden rules, user story and vision of each levels
- Prototyping
- Tuning the game difficulty and overall game pacing
Game Designer
Unique designer at Konami’s french office. Full design (game & level design – from concept to release) on various platforms:
- Alcatraz Breakout (iOS)
- Laserdance Robberies (iOS)
- Draw Parking (iOS)
- Pro Evolution Soccer 2010 & 2011 (iOS, Android, Bada, Windows phone & J2ME)
- Driift Mania (Nintendo Wii)
Game Designer
Multiple pitch creation on various platforms
Level Designer
Level design, building and scripting on a thriller point and click game: Still Life 2 (PC)
Level Designer
Design, storyboard and building of real-time cinematic for the party-game: Rayman Raving Rabbids 2 (Wii)
Level Designer
Level design and level building of two adventure games, adaptation of Michel Ocelot’s animation movies: Azur & Asmar – Kirikou & the savage beasts (PS2 & PC)
Visual FX creation for So Blonde (PC)
Game Design intern
Tuning of the solo campaign, level building and multiplayer mode conception on Act of War: High treason (PC)
OTHER EXPERIENCES
Since 2014, creation of several iOS & Androïd games on my spare time:
- On the line
- Jelly Splode
- The next arrow
- Another Road
Creation and superintendence of ESC4P informatique (Computer retail and service company).
EDUCATION & SKILLS
- 2003 – 2005 : Diploma from « Game » section in LISAA, Paris (University first cycle in 3 years)
- 2002 – 2003 : Preparatory class of art, LISAA, Paris
- 2002 : ”Baccalauréat STI Arts”
Software:
- Graphics: 3DS Max, Photoshop, Illustrator, Première & Flash
- Engines: Unity, UE4, Source Engine, Jade, Lyn & Cryengine
- Tools: Microsoft Office, SVN, Perforce…
Script language:
- HTML, PHP, SQL, Javascript & LUA
Language:
- French (native)
- English (advanced)
- Spanish (notions)