MAIN EXPERIENCES

Game Director (since September 2016)

  • A Plague Tale: Innocence (XBox One, Xbox Series, PS4, PS5 & PC)
  • A Plague Tale: Requiem (Xbox Series, PS5 & PC)

Lead Game Designer (4 years)

Supervising & managing a team of 8 game designers on several projects.

  • Monopoly family fun pack (XBox One & PS4)
  • Fragments (Hololens)
  • ReCore (Xbox One & PC)

Lead Level Designer (one and half year)

Leading a team of 5 level designers on all levels on the action game: Kinect Rush : A Disney Pixar adventure

  • Defining golden rules, user story and vision of each levels
  • Prototyping
  • Tuning the game difficulty and overall game pacing

Game Designer

Unique designer at Konami’s french office. Full design (game & level design – from concept to release) on various platforms:

  • Alcatraz Breakout (iOS)
  • Laserdance Robberies (iOS)
  • Draw Parking (iOS)
  • Pro Evolution Soccer 2010 & 2011 (iOS, Android, Bada, Windows phone & J2ME)
  • Driift Mania (Nintendo Wii)

Game Designer

Multiple pitch creation on various platforms

Level Designer

Level design, building and scripting on a thriller point and click game: Still Life 2 (PC)

Level Designer

Design, storyboard and building of real-time cinematic for the party-game: Rayman Raving Rabbids 2 (Wii)

Level Designer

Level design and level building of two adventure games, adaptation of Michel Ocelot’s animation movies: Azur & AsmarKirikou & the savage beasts (PS2 & PC)

Visual FX creation for So Blonde (PC)

Game Design intern

Tuning of the solo campaign, level building and multiplayer mode conception on Act of War: High treason (PC)

OTHER EXPERIENCES

Since 2014, creation of several iOS & Androïd games on my spare time:

  • On the line
  • Jelly Splode
  • The next arrow
  • Another Road

Creation and superintendence of ESC4P informatique (Computer retail and service company).

EDUCATION & SKILLS

  • 2003 – 2005 : Diploma from « Game » section in LISAA, Paris (University first cycle in 3 years)
  • 2002 – 2003 : Preparatory class of art, LISAA, Paris
  • 2002 : ”Baccalauréat STI Arts”

Software:

  • Graphics: 3DS Max, Photoshop, Illustrator, Première & Flash
  • Engines: Unity,  UE4, Source Engine, Jade, Lyn & Cryengine
  • Tools: Microsoft Office, SVN, Perforce…

Script language:

  • HTML, PHP, SQL, Javascript & LUA

Language:

  • French (native)
  • English (advanced)
  • Spanish (notions)